For decades, football gamers have become used to playing with real-life footballers in video games. Same old meta teams that you have to face over and over again. Even before seeing it, you know roughly what the opponent’s team is going to look like. What if we could do something new and fresh to create exciting and different-looking teams? What if we could create entirely unique players while keeping the real-life connection?
Making the perfect football game, does it exist, and is it even possible? That has been my ultimate goal for the past 12 years, or at least it was to begin with. You see as time went by, perfection was the last thing on my mind.
On the contrary, we want to put the gameplay experience in the center to appeal to the general gaming crowd. This would not only give an opportunity to earn, but the experience of doing so would at the same time be very enjoyable - play-AND-earn.
At GOALS, we take the opposite approach and instead acknowledge our users' right and demand for a secondary market. With the rise of web3, we believe the timing is right and technology mature enough to create a game where we promote P2P trading of in-game assets.
We know that representation is important. Representation when it comes to sex, gender, expression and identity of sex/gender, color, age, religion, disability, and many more. We need to have a team that is diverse, and we need to make the game diverse. Honestly, everything plain is boring. We want all the colors of the community. We appreciate you.
What is it that makes the pre-prod/prototype phase so much fun? For me, it is the freedom of creativity, the relative lack of process, and the inspiration that comes with starting something new or setting out on a new adventure. How can we bottle that up and use it all the time?